Thursday, 15 October 2026

LFF 2026: The Day I Became a Bird (Rob Madden, 2026)

An image from the videogame The Day I Became a Bird. A boy stands in a park and looks towards a girl standing under a tree.

The 2023 short film The Day I Became a Bird distils Oscar-winning filmmaker Andrew Ruhemann's gift for delicate, emotionally resonant storytelling into a brief but luminous coming‑of‑age tale.  The film follows Frank, a boy who becomes so overwhelmed by his bird-obsessed first crush that he painstakingly constructs an avian-inspired costume, wearing it to school as his feelings outgrow the limits of his small world.  Ruhemann treats this metamorphosis not as fantasy spectacle but as a metaphor for the strangeness of early longing—that sudden sense of becoming other, becoming noticeable, becoming vulnerable.


With its soft visual palette and gentle pacing, the tender film captures the awkward poetry of childhood desire, offering a story that feels both whimsically surreal and quietly, universally true.  The short was made using the Unity engine, and after its release it emerged that Ruhemann's company, Passion Pictures, was working with Dundee indie studio Hyper Luminal on a videogame adaptation of the film.  The finished work is one of five titles featured in the BFI London Film Festival's Games Lounge, which forms part of LFF Expanded and is located in the BFI IMAX, where it is available for the festival's duration.


The four‑chapter game is available on Steam, PlayStation and Nintendo, and I played the Steam version.  I did encounter one notable bug, which caused the game to crash repeatedly at a point where the player is prompted to flip over a school chalkboard.  In the end, the workaround involved temporarily turning the master audio volume all the way down, after which the chapter played out smoothly.  Other than this, there were no performance issues of note.  As the game—like the film—is primarily aimed at younger children, the controls are nice and simple, and can be further streamlined via the menu's accessibility options.


The game sticks closely to both the film's story and its hand‑drawn art style, as Frank undertakes his quest to catch the eye of Sylvia, his dream girl.  As such, it carries the same effortless charm as its source material (which in turn was based on the eponymous book), and its gentle challenges make for a pleasant and relaxing couple of hours.  While you could barrel through the game in under an hour, that approach seems contrary to its mellow sensibilities, which extend to omitting the film's scenes of Frank being picked on by his unthinking classmates.  For such a short game, the RRP is a little steep—although the Steam version includes a download of the film—but it's a title worth picking up at a reduced price.

Darren Arnold

Images: BFI

Wednesday, 14 October 2026

LFF 2026: Filipiñana (Rafael Manuel, 2026)

An image from the film Filipiñana. A young woman with her eyes closed is lying down on a golf course.

Colonial rule in the Philippines unfolded as a long, layered encounter that reshaped the archipelago's political and cultural landscape.  Spanish authority, beginning in the 16th century, brought Catholicism, new administrative structures, and a rigid social hierarchy that often clashed with deeply rooted local traditions.  Towns grew around churches and plazas, while tribute systems and forced labour pulled communities into the orbit of imperial demands.  Yet Filipinos continually negotiated, resisted, and adapted—preserving indigenous languages, asserting regional identities, and nurturing nationalist thought.


By the time American rule followed in 1898, the islands had already set the stage for modern struggles over sovereignty and cultural self‑definition.  Dutch co-production Filipiñana—which has the last of its four screenings at Film Fest Gent today before playing at the BFI London Film Festival on Saturday and Sunday—is a film in which the weight of Filipino history is almost palpable.  Rafael Manuel's feature debut is based on his eponymous short film from 2020; both films star Jorrybell Agoto as Isabel, a young woman working at an exclusive Manila country club, where she places golf balls on tees at the driving range.


In another sop to the egos of the course's wealthy patrons—none of whom are professional golfers—an all-female team of caddies are on hand.  While there is a drought in Metro Manila—and the country club workers are toiling away in sweltering temperatures—both the golf course and its clientele enjoy a seemingly endless supply of cool, refreshing water.  Isabel becomes intrigued by the club's reptilian president, Dr. Palanca (Teroy Guzman), who accidentally leaves behind a golf iron that Isabel is tasked with returning, triggering a tense walk through areas of the complex that are normally off-limits to golf course employees.


Manuel's film appears to be a formalist exercise, one whose immaculately-composed shots and sly digs at the class system are undermined by problematic pacing; the knowledge that the film's genesis lies in a 24-minute short is apt to fuel the opinion that the material has been laboriously stretched to feature length.  Dubious editing choices aside, there's much to admire about Filipiñana: Agoto makes for a suitably engaging lead, 100 Nights of Hero DoP Xenia Patricia's lensing is astonishing, and Manuel's adroitness in making the golf course a microcosm of Filipino society—both past and present—betrays his relative inexperience.

Darren Arnold

Images: BFI / Film Fest Gent

Friday, 9 October 2026

LFF 2026: Mixtape (Johnny Galvatron, 2026)

An image from the videogame Mixtape. Three people are skateboarding down the centre of a tree-lined road.

Founded and spearheaded by musician Johnny Galvatron, Australian indie videogame developer Beethoven & Dinosaur feels like a studio powered by the glow of imagination itself.  There's a playful eccentricity in the way the team approaches game design, as if they're chasing the perfect blend of rock‑opera spectacle and heartfelt storytelling.  The studio and Galvatron's first game, the quirky 2021 platformer The Artful Escape, showed a collective instinct for turning introspective themes into something dazzling and theatrical, wrapping self‑doubt, identity, and creative ambition in shimmering cosmic pageantry.


Galvatron's sophomore effort, the stop motion-inspired Mixtape, is one of five titles featured in the BFI London Film Festival's Games Lounge, which forms part of LFF Expanded and is located in the BFI IMAX, where it is available for the entirety of this year's festival.  The other titles selected for the Games Lounge are short film adaptation The Day I Became a Bird, Italian puzzle adventure Lofsöng, interactive visual novel and Roger, and devilish precision platformer Love Eternal.  As with The Artful Escape, Mixtape is available on Xbox, PC, PlayStation and Nintendo; for this review, I played the Xbox version, and it ran smoothly.


The 90s-set Mixtape is very much a story-focused game that follows three teenage friends after their high school days have come to an end, with Stacey Rockford (Bella DeLong) serving as the protagonist.  Stacey is flanked by Cassandra Morino (Jessica Ma) and Van Slater (Max Korman) as the trio set about tracking down some alcohol to take to a party that coincides with Stacey's last night in town.  Stacey, who wants to be a music supervisor, has curated the soundtrack for this final day (and, in a nice meta flourish, the game itself), which includes tracks from The Cure, Joy Division, Lush, Devo, and Iggy Pop, among others.


Given that the line separating movies from videogames—especially since the advent of the ninth generation of consoles—has become increasingly blurred, it's no surprise to find that Mixtape offers an experience fairly close to an interactive film.  While the game provides some haptically satisfying moments—the thunk of a baseball hitting the player's bat, a skateboard ride peppered with exploding objects—these don't distract from its emotional core.  There's a touching universality to the ending—which put me in mind of the closing moments of Stranger Things—as Galvatron and his team sweetly capture the end of an era.

Darren Arnold

Images: BFI